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3D Artist & Environment Modeller

KhushbooSinha

Building immersive worlds — environment modelling, digital sculpting & 3D pipeline artistry from concept to final frame.

About

The artist behind the worlds

I'm Khushboo Sinha, a 3D artist specializing in environment modelling. I recently graduated from Vancouver Film School's intensive 3D Animation & Visual Effects diploma program, where I honed my craft across the full 3D pipeline over six terms of rigorous, studio-paced coursework.

My background in civil engineering gives me a unique edge: strong spatial reasoning, structural thinking, and technical precision that directly informs the creation of believable, detailed 3D environments. I bring an engineer's eye to every asset I build.

Proficient across the full 3D pipeline — from modelling and digital sculpting to surfacing, lighting, VFX simulation, and compositing — I'm seeking to contribute as a hands-on team member at a world-class studio.

Environment Modelling

Detailed, production-ready 3D environments — from natural landscapes to architectural interiors

Hard Surface & Sculpting

Precise polygon modelling, digital sculpting, and technically accurate hard surface assets

Surfacing & Lighting

PBR materials, texture painting, shading networks, and look development for final renders

Portfolio

Selected works

Projects from my 3D Animation & Visual Effects program at Vancouver Film School — environment art, sculpting, lighting, and full-pipeline team productions.

Environment Art

Team Project — Term 1

Collaborative studio-pipeline project at VFS. Responsible for environment modelling, set dressing, and asset integration within a team workflow.

MayaSubstance PainterUV Layout
Full Pipeline

Team Project — Term 2

End-to-end 3D production covering modelling, surfacing, lighting, and compositing. Delivered production-quality shots under strict deadlines.

MayaNukeArnold
Final Project

Team Project — Term 3

Capstone collaborative project simulating a real studio pipeline. Led environment and hard surface modelling across multiple sequences.

MayaZBrushSubstance Painter
Sculpting

Digital Sculpting Showcase

Collection of organic and hard surface sculpts created across three terms of digital sculpting coursework. Achieved 100% in Digital Sculpting 1.

ZBrushMayaMudbox
Specialisation

Environment Modelling Reel

Showcase of detailed, production-ready 3D environments built during specialisation coursework — interiors, exteriors, and set extensions.

MayaSubstance PainterArnold
Lighting

Lighting & Look Dev

Lighting and look development studies demonstrating mood, atmosphere, and cinematic rendering across various scene types.

ArnoldMayaNuke

Skills & Tools

My toolkit

3D Modelling & Environment Art

Environment Modelling95%
Polygon / Hard Surface Modelling90%
UV Unwrapping85%
Set Dressing & Layout80%

Sculpting & Surfacing

Digital Sculpting (ZBrush)95%
PBR Materials & Texturing88%
Texture Painting85%
Shading Networks80%

Lighting & Rendering

Light Setup & Look Dev85%
Arnold Renderer80%
Compositing (Nuke)82%
VFX Simulation75%

Pipeline & Software

Maya92%
ZBrush90%
Substance Painter85%
Nuke80%

Education

Academic journey

3D Animation & Visual Effects Diploma

Mar 2025 — Feb 2026

Vancouver Film School

Intensive 12-month program (61.5 credits, equivalent to Associate's Degree) covering the complete 3D pipeline. Specialised in environment modelling. Three terms of collaborative Team Project Development simulating real studio pipeline work.

Environment ModellingDigital SculptingFull 3D PipelineTeam Projects

Bachelor of Technology — Civil Engineering

2012 — 2016

Dr. A.P.J. Abdul Kalam Technical University

ABES Engineering College, Ghaziabad, UP, India. First Division. Developed strong spatial reasoning, structural analysis, and technical drafting skills directly applicable to 3D environment and hard surface modelling.

Spatial ReasoningStructural AnalysisTechnical Drafting

Contact

Let's collaborate

Looking for a 3D artist to join your team? I'm open to internships, junior roles, and collaborative projects in 3D and VFX.

Location

Vancouver, BC, Canada